The simulator calculates a battle in advance with two armies, the wall, smithy levels, heroes, bonuses and catapult targets. It uses the same rules as the server's battle engine.
More in this section
- TroopsThe barracks trains infantry, the stable cavalry and the workshop siege engines. New troop types…
- Attack, raid, scout, reinforceAttack: the battle is fought to the end, walls and buildings can be targeted and chiefs can lower…
- Scouting rulesAttacking scouts face the scouts in the defending village. The attacker only gets a report if at…
- Walls, rams and catapultsThe wall gives your village a defence bonus. Rams knock down the wall, catapults damage buildings.…
- Wave attacksAt the rally point, use “Add as wave” to prepare several attacks on the same target and send them…
- Forwarding and merging reinforcementsYou can forward reinforcements stationed in another village straight to a new village without…
- Traps, healing and evasionThe trapper catches part of the attackers before the battle; you can release prisoners.
Contact us
Found a bug, have a suggestion or want to report a player? The feedback form goes straight to our team.
Log in and use the “Feedback” button in the game to send feedback.
